
My Work
This is a 3D top-down strategy game that was developed by us in the span of 10 days as part of the Hong Kong Global Game Jam
Root Battle is a party game based on the concept of "macaques stealing balls". At the beginning of the game, a random player is chosen to be the "seed carrier", and those carrying seeds will be chased by the "monster tree". The last survivor is the winner.
You can find out more about the game by clicking on the GGJ logo below.
I was in charge of:
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Game design
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Game programming
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3D modeling
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2D art
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Project manage
Game: 分身Replica
This is a 3D top-down strategy game that was developed by us in the span of 10 days as part of the Hong Kong Global Game Jam
The goal of the game is to control 2 avatars using 1 arrow key to reach the portals together.
This game received an award as for the most innovative game in 2022.
You can find out more about the game by clicking on the GGJ logo below.
I was in charge of:
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Game design
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2D art
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Project manage
Game: Bubble Bliss
This is a VR relaxation game. The player will stand under the deep ocean, experience the wonderful underwater environment with beautiful background music. The player can also shoot bubbles with the bubble gun to change the environment by breaking the huge bubble in the centre of the map.
We created this game in 2 months as an intern in Liminal VR.
You can find out our game in the Liminal VR app Calm section.
I was in charge of:
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Game design
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2D art
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Graphic design
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Programming
Game: Project Unicorn
This is a 3D local multiplayer game(Party game). The aim of the game is to hit the other unicorns' 'weak points'. The last player standing wins the round. First player to win three rounds, wins the match!
You can find out more about the game by clicking on the itch icon below.
I was in charge of:
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Game design
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2D art(storybook)
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Graphic design
Game: Neon Square
It's a 2D endless platformer with a neon aesthetic. The player is a square that moves toward automatically. The goal of the game is to dodge the traps by pressing the spacebar to jump.
My teammates and I created this game in 3 days as part of a game jam. You can find out more about the game by clicking on the itch icon below.
I was in charge of:
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Game design
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2D art
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Project manage
Game: Rock N' Run

This is a 2D platform rhythm game which the player doges the traps to reach the goal. You can see the detail by clicking the itch icon below.
I was in charge of:
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Game design
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UI
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Programming
Game: TapMarine
This is a 2D incremental mobile game. The player takes on the role of a submarine captain who goes on a monster hunting voyage.You can see the detail by clicking the itch icon below.
I was in charge of:
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Game design
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2D art
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Graphic design
Game: The House of Horror

This is a 3D horror game which the player has to obtain all the keys(candies) to escape the psychedelic forest. You can download it by click the Dropbox icon below or watch the gameplay by clicking the YouTube video.
Prototype: Determinism

This is a very short 2D platform prototype. It is about "determinism" which the player cannot escape from his death fate. You can download it by clicking the Mega icon below or watch the gameplay by clicking the YouTube video.
3D Modular: Crystal Dungeon

This is a fantasy 3D modular set that I modeled and textured, it's called "Crystal Dungeon".